# Copying doesnt work if you have sequencer tab open

**URL:** <https://forums.unrealengine.com/t/copying-doesnt-work-if-you-have-sequencer-tab-open/2158197>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 29, 2024, 2:58pm UTC](https://forums.unrealengine.com/t/copying-doesnt-work-if-you-have-sequencer-tab-open/2158197 "2024-11-29T14:58:41Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Wertandrew](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/wertandrew/32/916192_2.png) [@Wertandrew](https://forums.unrealengine.com/u/Wertandrew)\
**Post date:** [November 29, 2024, 2:58pm UTC](https://forums.unrealengine.com/t/copying-doesnt-work-if-you-have-sequencer-tab-open/2158197/1 "2024-11-29T14:58:41Z")

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### Summary

When you have a sequencer tab open, Ctrl +C doesn’t copy anything to the clipboard (tested with a multiselection of a HUD message device and a button device that are linked together). You have to close the sequencer tab for it to work (right click copy does work, just not the hotkey)

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Other

### Steps to Reproduce

Place a button and a HUD message device. Connect the button to show the HUD  
Make a new level sequence and open the sequencer tab  
On viewport, select both the button and HUD message and press Ctrl +C (copy)  
Paste (Ctrl + V)

### Expected Result

Selection is pasted

### Observed Result

Nothing gets pasted. If you check clipboard, an empty entry exists.

### Platform(s)

PC

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<div class="post-metadata">

**Author:** ![Max.Chen](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/max.chen/32/1194502_2.png) [@Max.Chen](https://forums.unrealengine.com/u/Max.Chen)\
**Post date:** [December 2, 2024, 6:28pm UTC](https://forums.unrealengine.com/t/copying-doesnt-work-if-you-have-sequencer-tab-open/2158197/2 "2024-12-02T18:28:51Z")

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Thanks for the report. I believe this is covered by this bug report, you can follow that issue to see when it will be fixed. [Unreal Engine Issues and Bug Tracker (UE-231640)](https://issues.unrealengine.com/issue/UE-231640)
