I’m using a lot of instances for the same model in my level design in UE 4.15, I’m doing my modelling in Maya 2016.
I understand that in 3DsMax there is a custom built tool that allows to copy all attributes from a selected meshes that you can later Paste into unreal, replace them with one mesh, and now you have a whole bunch of instances of the same mesh arranged the way you had it in Max.
This is the tool in question: http://www.tomshannon3d.com/2014/09/tstoolsv11.html
I was wondering if there was something similar in Maya 2016, and if not, How can I go about exporting one mesh, placed around the level several times without having to arrange it in Unreal, or having several identical Static Meshes.
Or do I have to adjust my workflow and make one asset in maya, export to unreal, and build the level there.