# Copy Pose from Mesh 1 frame lag

**URL:** <https://forums.unrealengine.com/t/copy-pose-from-mesh-1-frame-lag/486877>\
**Category:** Character & Animation\
**Tags:** copy, delay, lag, pose, unreal-engine, question\
**Created:** [July 31, 2021, 2:18pm UTC](https://forums.unrealengine.com/t/copy-pose-from-mesh-1-frame-lag/486877 "2021-07-31T14:18:14Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![GearSting](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GearSting](https://forums.unrealengine.com/u/GearSting)\
**Post date:** [July 31, 2021, 2:18pm UTC](https://forums.unrealengine.com/t/copy-pose-from-mesh-1-frame-lag/486877/1 "2021-07-31T14:18:14Z")

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I’m using the “Copy Pose From Mesh” node for my character’s cloths and it lags behind the parent pose by one frame so it’s unusable. Any idea how to fix?  
I read it can be fixed if you let the parent component tick once beforehand but nothing I do to achieve this works. Even making a new actor after a delay then using that didn’t work.

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**Author:** ![GearSting](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@GearSting](https://forums.unrealengine.com/u/GearSting)\
**Post date:** [August 2, 2021, 12:23pm UTC](https://forums.unrealengine.com/t/copy-pose-from-mesh-1-frame-lag/486877/2 "2021-08-02T12:23:55Z")

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Found the issue.  
It lags only if collision is enabled on the parent.  
I disabled collision and made a new child body that’s invisible but has collision enabled. Hope this gets fixed in the future.

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**Author:** ![INTERESTING\_2016](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/interesting_2016/32/551537_2.png) [@INTERESTING\_2016](https://forums.unrealengine.com/u/INTERESTING_2016)\
**Post date:** [November 23, 2024, 8:25am UTC](https://forums.unrealengine.com/t/copy-pose-from-mesh-1-frame-lag/486877/3 "2024-11-23T08:25:37Z")

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That doesn’t work for me.

But I successfully solved it by changing Tick Group in SkeletalMeshComponent, Set your character to ‘During Physics’ and set your clothes to ‘Post Physics’, this worked for me.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/3/5530c24286284f393de56275fa8cc9c0eb6f08d2.png)
