# Copy on engine version change creates a space in the project path

**URL:** <https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829>\
**Category:** Mobile\
**Tags:** build, unreal-engine, iOS, question\
**Created:** [May 5, 2017, 5:16pm UTC](https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829 "2017-05-05T17:16:43Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![theonecalledtom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@theonecalledtom](https://forums.unrealengine.com/u/theonecalledtom)\
**Post date:** [May 5, 2017, 5:16pm UTC](https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829/1 "2017-05-05T17:16:43Z")

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This means that iOS then fails to build.

This is similar to a similar problem where the default project location is under “Unreal Projects”

```
Showing Recent Messages
[178/179] sh /Users/thomasshepherd/MM 4.15/Binaries/IOS/MM_04-IOS-Shipping
clang: error: no such file or directory: '4.15/Binaries/IOS'

```

Steps to repro:

1. From the engine project screen, open a project that is currently on a different engine version
2. Choose Make A Copy
3. Build for iOS

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**Author:** ![theonecalledtom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@theonecalledtom](https://forums.unrealengine.com/u/theonecalledtom)\
**Post date:** [May 5, 2017, 5:59pm UTC](https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829/2 "2017-05-05T17:59:47Z")

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Sounds like a minor thing - but this means you have to rebuild the project files and then rebuild the project - which if you’re building from source takes a long time!

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [May 5, 2017, 9:30pm UTC](https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829/3 "2017-05-05T21:30:02Z")

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Hello theonecalledtom,

I tried reproducing this issue but I’m actually not failing, even with compiling with the project in the Unreal Projects folder. I did find a very old bug report that details the error with the space in the path itself but it is currently backlogged. This is the bug: [UE-7164](https://issues.unrealengine.com/issue/UE-7164). Is it possible that this is specific to Source builds? I’m currently pulling 4.15 source on my Mac to test that but I was using Binary builds in particular originally.

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**Author:** ![theonecalledtom](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@theonecalledtom](https://forums.unrealengine.com/u/theonecalledtom)\
**Post date:** [May 5, 2017, 9:40pm UTC](https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829/4 "2017-05-05T21:40:47Z")

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Likely specific to source builds - this was one (happens to be the first I tried so I don’t have any comparison).

In this case you could change the code that generates a new name (actually would be very nice to be able to specify the name / location) to just use \_s instead of spaces.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [August 30, 2017, 1:55pm UTC](https://forums.unrealengine.com/t/copy-on-engine-version-change-creates-a-space-in-the-project-path/392829/5 "2017-08-30T13:55:39Z")

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Hello theonecalledtom,

I apologize for the delay on this response; The fact that a space is generated when a copy of a project is made does not seem like a bug. The bug is that having a space causes problems on Mac in the first place. Please keep track of that particular bug for further information.
