Copy MorphTarget(BlendShape) from CharacterMesh to Clothing


Does someone has an idea how to make the clothing of a character moving along with the geometry from the character mesh? For example morph a Human from skinny to fat with morphtarget then i need a way to copy the Morph information to the clothing skeletal mesh so that the clothing is also matching the skinny or fat bodytype? Some Thing like DAZ makes with their characters and clothes, is his possible in UE4 Blueprint/C++ or is there a way in Maya?

Thanks for your ideas