Hi there !
For sure a dumb noob question, sorry about that…
So, I have a Fonctionnal Enemy AI blueprint from Parent Class : Character.
It works well, have animations, have BT, BD, Blueprint Interface…
In his BT, I have several differents behavior I have developed with this character.
Let’s say he is using behavior 1.
Now, I’ve tryed to copy All that stuff to have a second Enemy AI, put it all together, modified the BT to have an other behavior, behavior 2.
That modification works perfectly with my fontionnal enemy but doesn’t with the new one.
When I start the game, my new Enemy move along his patrol route but don’t have any Animation. he’s also stuck when he saw the player, probably cause he need those animation to do what is BT tell him to do.
What should I do ?
Thank you guys.