UATHelper: Packaging (Windows): LogInit: Display: NOTE: Only first 50 warnings displayed.
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): LogInit: Display: Failure - 13 error(s), 88 warning(s)
UATHelper: Packaging (Windows): LogInit: Display:
UATHelper: Packaging (Windows): Execution of commandlet took: 9m 53s (593.08 seconds)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === FShaderJobCache stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: RAM used: 240,00 B of 409,60 MiB budget. Usage: 0.00%
UATHelper: Packaging (Windows): LogShaderCompilers: Display: === Shader Compilation stats ===
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Shaders Compiled: 0
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0%)
UATHelper: Packaging (Windows): LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================
UATHelper: Packaging (Windows): Took 832,84s to run UnrealEditor-Cmd.exe, ExitCode=1
UATHelper: Packaging (Windows): Cook failed.
UATHelper: Packaging (Windows): (see C:\Users\RagbroGaming\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+UE_5.3\Log.txt for full exception trace)
UATHelper: Packaging (Windows): AutomationTool executed for 0h 17m 40s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
UATHelper: Packaging (Windows): BUILD FAILED
Hey @Ragbgaming! Welcome to the forums!
Would you possibly be able to find the red text of your output log from the failed cook? That’s where the errors are going to be.
Bring that stuff back and let’s take a look at it! Hopefully we can find the issue in that red ERROR text!
Hello! do you have discord i can show you what it looks like, join my discord channel The Rag Squad
i found this
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin Quest Actor no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin Description no longer exists on node Break . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin Objective ID no longer exists on node Break . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin Quantity no longer exists on node Break . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] No Struct in Break from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] The property associated with Current Objective Prog could not be found in ‘/Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective_C’ from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] Unknown structure to break for Break from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntryObjective.WB_QuestLog_QuestEntryObjective
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] No DataTable in Get Data Table Row NONE from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntry.WB_QuestLog_QuestEntry
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] GetDataTableRow must have a DataTable specified. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntry.WB_QuestLog_QuestEntry
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin Quest Actor no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntry.WB_QuestLog_QuestEntry
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin FQuest Details no longer exists on node Break . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntry.WB_QuestLog_QuestEntry
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] In use pin Quest Name no longer exists on node Break . Please refresh node or break links to remove pin. from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntry.WB_QuestLog_QuestEntry
UATHelper: Packaging (Windows): LogInit: Display: LogBlueprint: Error: [Compiler] No Struct in Break from Source: /Game/QuestSystem/UI/WB_QuestLog_QuestEntry.WB_QuestLog_QuestEntry
this was the red colored one @Mind-Brain