If ever anyone is gonna search for this ShaderCompiler problem, i fixed it by:
- Deleting ShaderWorkingDir in %appdata%/local/temp/… (Sorry i don’t exactly remember the name, since i deleted it i can’t find it anymore).
- Then i went to the Engine install dir, opened Engine/Config/BaseEngine.ini and changed the WorkerProcessPriority from -1 to 1
- Whenever i ran the cooking process and/or the BuildCookRun command i set the process priority to high from windows task manager
Worth noting:
- I had a launcher build of 5.4 alongside my source build, i deleted the launcher one cause it might mess up registry keys in windows
- I also deleted the DerivedDataCache from the engine install dir