Cook on the fly with Unreal Dll builds

We’re an extensive user of Unreal built as a dll and integrated into our applications. One significant pain point is that while developing these projects, we have to cook the assets fully before we can run our application loading the Unreal dll. This significantly increases the turnaround time for testing somewhat similar to how consoles used to work before the newest remote cook features. Is there an easy way to make any of the newer remote cook tools work in this situation so that cook on the fly could occur when running inside our application?

Had a bit of a rethink about this in the last day. Turns out, it’s fairly simple to get working. Start the cook on the fly server like normal, and when calling UELibrary_Init from the wrapping application, just pass in “-filehost=127.0.0.1” with the arguments string. Seems obvious now.