# Cook fails on Push, but works with Launch

**URL:** <https://forums.unrealengine.com/t/cook-fails-on-push-but-works-with-launch/2548214>\
**Category:** Issues and Bug Reporting\
**Tags:** closed, fortnite-creative, unreal-editor-for-fortnite, bug-report, fortnite\
**Created:** [June 9, 2025, 12:54pm UTC](https://forums.unrealengine.com/t/cook-fails-on-push-but-works-with-launch/2548214 "2025-06-09T12:54:41Z")\
**Posts on this page:** 1\
**Showing post:** 13

<div class="post-metadata">

**Author:** ![Dee\_Kay\_Bee](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Dee\_Kay\_Bee](https://forums.unrealengine.com/u/Dee_Kay_Bee)\
**Post date:** [June 17, 2025, 2:02pm UTC](https://forums.unrealengine.com/t/cook-fails-on-push-but-works-with-launch/2548214/13 "2025-06-17T14:02:43Z")

</div>

Finally a working solution.

The problem was as @Hardcawcanary indicated. After removing the Streaming (`World Settings -> Enable Streaming = False`) and also removing all Data Layers (`Data Layers -> Select All -> Delete Selected Data layers`), the ability to Launch and Push works.

I re-added in the Data Layers and found that one of the DataLayers was corrupting things too, so I just deleted it and started that one again.

If I ever change back to Streaming - it fails. I have tried deleting the HLOD and creating a new one, but no luck. So for now I am keeping this off as it really doesnt impact my map.

Thanks all.

---

_[View the full topic](https://forums.unrealengine.com/t/cook-fails-on-push-but-works-with-launch/2548214)._
