# Cook Failed and Package fail.

**URL:** <https://forums.unrealengine.com/t/cook-failed-and-package-fail/1605605>\
**Category:** International\
**Tags:** packaging-and-cookin, unreal-engine\
**Created:** [January 11, 2024, 1:43am UTC](https://forums.unrealengine.com/t/cook-failed-and-package-fail/1605605 "2024-01-11T01:43:17Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![HXZ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hxz/32/887536_2.png) [@HXZ](https://forums.unrealengine.com/u/HXZ)\
**Post date:** [January 11, 2024, 1:43am UTC](https://forums.unrealengine.com/t/cook-failed-and-package-fail/1605605/1 "2024-01-11T01:43:18Z")

</div>

Every time, this happens. I reinstalled UE5.3 and SDKs, but nothing worked. When i try to cook, this happens: (According to the log file)

Log started at 10/01/2024 21:41:27 (2024-01-11T01:41:27Z)  
Starting AutomationTool…  
Parsing command line: -ScriptsForProject=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55877 -project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject -unrealexe=A:\UE5.3\UE\_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -iterate -skipstage -nocompile -nocompileuat  
Found project file: A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject  
Found 2 scripts to execute:  
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55877, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject)  
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject, unrealexe=A:\UE5.3\UE\_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, iterate, skipstage, nocompile)  
Adding event matcher: CompileEventMatcher  
Adding event matcher: LinkEventMatcher  
Adding event matcher: MicrosoftEventMatcher  
Adding event matcher: XoreaxEventMatcher  
Running on Windows as a 64-bit process.  
CWD=A:\UE5.3\UE\_5.3  
UnrealEngine ver. 5.0.0  
Initializing script modules…  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json  
Total script module initialization time: 0.88 s.  
IsBuildMachine=False  
Adding event matcher: ContentEventMatcher  
Adding event matcher: CrashEventMatcher  
Adding event matcher: ExceptionEventMatcher  
Adding event matcher: ExitCodeEventMatcher  
Adding event matcher: GenericEventMatcher  
Adding event matcher: GradleEventMatcher  
Adding event matcher: LocalizationEventMatcher  
Adding event matcher: LogChannelEventMatcher  
Adding event matcher: MsTestEventMatcher  
Adding event matcher: ShaderEventMatcher  
Adding event matcher: SourceFileLineEventMatcher  
Adding event matcher: SystemicEventMatcher  
Adding event matcher: CompileEventMatcher  
Adding event matcher: LinkEventMatcher  
Adding event matcher: MicrosoftEventMatcher  
Adding event matcher: XoreaxEventMatcher  
ShouldKillProcesses=True  
Setting up command environment.  
SafeFileExists A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True  
GetEnvironmentVariable uebp\_LOCAL\_ROOT=  
GetEnvironmentVariable uebp\_LOCAL\_ROOT=  
GetEnvironmentVariable uebp\_EngineSavedFolder=  
SetEnvVar uebp\_EngineSavedFolder=A:/UE5.3/UE\_5.3/Engine/Programs/AutomationTool/Saved  
GetEnvironmentVariable uebp\_EngineSavedFolder=A:/UE5.3/UE\_5.3/Engine/Programs/AutomationTool/Saved  
GetEnvironmentVariable uebp\_CSVFile=  
GetEnvironmentVariable uebp\_LogFolder=  
GetEnvironmentVariable uebp\_LOCAL\_ROOT=A:/UE5.3/UE\_5.3  
SetEnvVar uebp\_LogFolder=C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3  
DeleteDirectoryContents(C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3)  
SafeDeleteFile C:\Users\darhm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE5.3+UE\_5.3\Log.json  
SafeDeleteFile C:\Users\darhm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE5.3+UE\_5.3\Log.txt  
GetEnvironmentVariable uebp\_FinalLogFolder=  
SetEnvVar uebp\_FinalLogFolder=C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3  
SafeFileExists C:\Windows\system32\robocopy.exe=True  
SafeFileExists C:\Windows\system32\mount.exe=False  
SafeFileExists C:\Windows\Sysnative\mount.exe=False  
SafeFileExists C:\Windows\system32\cmd.exe=True  
SetEnvVar MallocNanoZone=0  
GetEnvironmentVariable uebp\_UATChildInstance=0  
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34408.163)  
CompilationEvironment.HasCapabilityToCompile=True  
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe  
CompilationEvironment.DotnetMsbuildExe=A:\UE5.3\UE\_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe  
Command Environment settings:  
CmdExe=C:\Windows\system32\cmd.exe  
EngineSavedFolder=A:/UE5.3/UE\_5.3/Engine/Programs/AutomationTool/Saved  
HasCapabilityToCompile=True  
LocalRoot=A:/UE5.3/UE\_5.3  
LogFolder=C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3  
MountExe=C:\Windows\system32\mount.exe  
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe  
DotnetMsbuildExe=A:\UE5.3\UE\_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe  
RobocopyExe=C:\Windows\system32\robocopy.exe  
TimestampAsString=2024-01-10\_21.41.29  
AutomationToolDll=A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

# No config file at C:\Users\darhm\OneDrive\Documentos\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\darhm\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion\_Sdk=10.0.00000.0, MaxVersion\_Sdk=10.9.99999.0, CurrentVersion\_Sdk=10.0.18362.0, Version\_AutoSdk=10.0.18362.0, CurrentVersion\_AutoSdk= Registering build platform: Win64 - buildable: True Cleaning up project rules folder DeleteDirectoryContents(C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules) Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Creating platforms. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Creating platform AndroidPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformMulti from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformDXT from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformETC2 from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformASTC from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Creating platform WindowsCookedEditor from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedEditor from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedEditor from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform WindowsCookedCooker from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedCooker from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedCooker from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Creating platform IOSPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Creating platform GenericLinuxPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Creating platform GenericLinuxPlatformArm64 from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Creating platform MacPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Creating platform TVOSPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Creating platform Win64Platform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Initializing AllowSubmit. AllowSubmit=False Initializing P4Enabled. P4Enabled=False P4CLRequired=False Executing commands… Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55877, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject) BUILD SUCCESSFUL Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject, unrealexe=A:\UE5.3\UE\_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, iterate, skipstage, nocompile) SafeFileExists A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject=True SafeFileExists A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject=True Setting up ProjectParams for A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘OnlineSubsystemGooglePlay’ for platform/configuration Ignoring plugin ‘OnlineSubsystemIOS’ for platform/configuration Ignoring plugin ‘OnlineSubsystemNull’ for platform/configuration Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘PlanarCut’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘Interchange’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘MeshModelingToolset’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘PlanarCut’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘Interchange’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘MeshModelingToolset’ for platform/configuration Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor Looking for targets for project A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject Searching for target rule files in A:/BackroomsTutorial/BackroomsTutorial Found 16 target rule files: A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorial.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialClient.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialEditor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialServer.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Client.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Editor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Server.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorial.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialClient.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialEditor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialServer.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Client.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Editor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Server.Target.cs SafeFileExists C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll=False Compiling targets DLL: C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll Compiling C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll: Assembly does not exist Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Creating target rules object: BackroomsTutorialTarget Adding target: BackroomsTutorialTarget (Game) Creating target rules object: BackroomsTutorialClientTarget Adding target: BackroomsTutorialClientTarget (Client) Creating target rules object: BackroomsTutorialEditorTarget Adding target: BackroomsTutorialEditorTarget (Editor) Creating target rules object: BackroomsTutorialServerTarget Adding target: BackroomsTutorialServerTarget (Server) Creating target rules object: dreampools\_Target Adding target: dreampools\_Target (Game) Creating target rules object: dreampools\_ClientTarget Adding target: dreampools\_ClientTarget (Client) Creating target rules object: dreampools\_EditorTarget Adding target: dreampools\_EditorTarget (Editor) Creating target rules object: dreampools\_ServerTarget Adding target: dreampools\_ServerTarget (Server) Loading ini files for A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject

Project contains multiple Game targets (BackroomsTutorial, dreampools\_) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini  
(see C:\Users\darhm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE5.3+UE\_5.3\Log.txt for full exception trace)

# AutomationException: Project contains multiple Game targets (BackroomsTutorial, dreampools\_) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini at AutomationTool.ProjectParams.SelectDefaultTarget(List`1 AvailableTargets, TargetType Type, String& Target) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2364 at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2505 at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, List`1 ConfigOverrideParams, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, String ForceOodleDllVersion, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID, Nullable`1 RetainStagedDirectory) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1276 at BuildCookRun.SetupParams() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 50 at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 0m 11s  
AutomationTool exiting with ExitCode=1 (Error\_Unknown)

And, when i package i get this, i think its the same, but with differents errors:

Log started at 10/01/2024 21:42:43 (2024-01-11T01:42:43Z)  
Starting AutomationTool…  
Parsing command line: -ScriptsForProject=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject Turnkey -command=VerifySdk -platform=Win64 -UpdateIfNeeded -EditorIO -EditorIOPort=55877 -project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject BuildCookRun -nop4 -utf8output -nocompileeditor -skipbuildeditor -cook -project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject -unrealexe=A:\UE5.3\UE\_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe -platform=Win64 -installed -stage -archive -package -build -pak -iostore -compressed -prereqs -archivedirectory=C:/Users/darhm/OneDrive/Documentos/SteamContent/2.8B -clientconfig=Shipping -nodebuginfo -nocompile -nocompileuat  
Found project file: A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject  
Found 2 scripts to execute:  
Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55877, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject)  
BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject, unrealexe=A:\UE5.3\UE\_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/darhm/OneDrive/Documentos/SteamContent/2.8B, clientconfig=Shipping, nodebuginfo, nocompile)  
Adding event matcher: CompileEventMatcher  
Adding event matcher: LinkEventMatcher  
Adding event matcher: MicrosoftEventMatcher  
Adding event matcher: XoreaxEventMatcher  
Running on Windows as a 64-bit process.  
CWD=A:\UE5.3\UE\_5.3  
UnrealEngine ver. 5.0.0  
Initializing script modules…  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Android.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Apple.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationScripts.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\AutomationUtils.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\BuildGraph.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CookedEditor.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\CrowdinLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Box.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Build.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.BuildGraph.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Core.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Horde.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.IoHash.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Jupiter.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.MsBuild.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.OIDC.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Perforce.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.Serialization.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\EpicGames.UHT.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Gauntlet.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\IOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Linux.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Localization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\LowLevelTests.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Mac.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\OneSkyLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SmartlingLocalization.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\SteamDeck.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Turnkey.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\TVOS.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\UnrealBuildTool.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\Win.Automation.json  
Loaded script module build record A:\UE5.3\UE\_5.3\Engine\Intermediate\ScriptModules\XLocLocalization.Automation.json  
Total script module initialization time: 1.01 s.  
IsBuildMachine=False  
Adding event matcher: ContentEventMatcher  
Adding event matcher: CrashEventMatcher  
Adding event matcher: ExceptionEventMatcher  
Adding event matcher: ExitCodeEventMatcher  
Adding event matcher: GenericEventMatcher  
Adding event matcher: GradleEventMatcher  
Adding event matcher: LocalizationEventMatcher  
Adding event matcher: LogChannelEventMatcher  
Adding event matcher: MsTestEventMatcher  
Adding event matcher: ShaderEventMatcher  
Adding event matcher: SourceFileLineEventMatcher  
Adding event matcher: SystemicEventMatcher  
Adding event matcher: CompileEventMatcher  
Adding event matcher: LinkEventMatcher  
Adding event matcher: MicrosoftEventMatcher  
Adding event matcher: XoreaxEventMatcher  
ShouldKillProcesses=True  
Setting up command environment.  
SafeFileExists A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll=True  
GetEnvironmentVariable uebp\_LOCAL\_ROOT=  
GetEnvironmentVariable uebp\_LOCAL\_ROOT=  
GetEnvironmentVariable uebp\_EngineSavedFolder=  
SetEnvVar uebp\_EngineSavedFolder=A:/UE5.3/UE\_5.3/Engine/Programs/AutomationTool/Saved  
GetEnvironmentVariable uebp\_EngineSavedFolder=A:/UE5.3/UE\_5.3/Engine/Programs/AutomationTool/Saved  
GetEnvironmentVariable uebp\_CSVFile=  
GetEnvironmentVariable uebp\_LogFolder=  
GetEnvironmentVariable uebp\_LOCAL\_ROOT=A:/UE5.3/UE\_5.3  
SetEnvVar uebp\_LogFolder=C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3  
DeleteDirectoryContents(C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3)  
SafeDeleteFile C:\Users\darhm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE5.3+UE\_5.3\Log.json  
SafeDeleteFile C:\Users\darhm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE5.3+UE\_5.3\Log.txt  
GetEnvironmentVariable uebp\_FinalLogFolder=  
SetEnvVar uebp\_FinalLogFolder=C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3  
SafeFileExists C:\Windows\system32\robocopy.exe=True  
SafeFileExists C:\Windows\system32\mount.exe=False  
SafeFileExists C:\Windows\Sysnative\mount.exe=False  
SafeFileExists C:\Windows\system32\cmd.exe=True  
SetEnvVar MallocNanoZone=0  
GetEnvironmentVariable uebp\_UATChildInstance=0  
Found Visual Studio installation: C:\Program Files\Microsoft Visual Studio\2022\Community (Product=Microsoft.VisualStudio.Product.Community, Version=17.8.34408.163)  
CompilationEvironment.HasCapabilityToCompile=True  
CompilationEvironment.FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe  
CompilationEvironment.DotnetMsbuildExe=A:\UE5.3\UE\_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe  
Command Environment settings:  
CmdExe=C:\Windows\system32\cmd.exe  
EngineSavedFolder=A:/UE5.3/UE\_5.3/Engine/Programs/AutomationTool/Saved  
HasCapabilityToCompile=True  
LocalRoot=A:/UE5.3/UE\_5.3  
LogFolder=C:/Users/darhm/AppData/Roaming/Unreal Engine/AutomationTool/Logs/A+UE5.3+UE\_5.3  
MountExe=C:\Windows\system32\mount.exe  
FrameworkMsbuildExe=C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Current\Bin\MSBuild.exe  
DotnetMsbuildExe=A:\UE5.3\UE\_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe  
RobocopyExe=C:\Windows\system32\robocopy.exe  
TimestampAsString=2024-01-10\_21.42.44  
AutomationToolDll=A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationTool.dll

# No config file at C:\Users\darhm\OneDrive\Documentos\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\darhm\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Registering build platform: Linux - buildable: False Registering build platform: LinuxArm64 - buildable: False Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.19041.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.20348.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion\_Sdk=10.0.00000.0, MaxVersion\_Sdk=10.9.99999.0, CurrentVersion\_Sdk=10.0.18362.0, Version\_AutoSdk=10.0.18362.0, CurrentVersion\_AutoSdk= Registering build platform: Win64 - buildable: True Cleaning up project rules folder DeleteDirectoryContents(C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules) SafeDeleteFile C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll SafeDeleteFile C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.pdb SafeDeleteFile C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0aManifest.json Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Apple\Apple.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\SteamDeck\SteamDeck.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Loading script DLL: A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Creating platforms. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll Creating platform AndroidPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformMulti from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformDXT from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformETC2 from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Creating platform AndroidPlatformASTC from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Android\Android.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\Apple.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Scripts\AutomationScripts.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationUtils\AutomationUtils.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\BuildGraph\BuildGraph.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll Creating platform WindowsCookedEditor from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedEditor from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedEditor from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform WindowsCookedCooker from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform LinuxCookedCooker from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Creating platform MacCookedCooker from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CookedEditor\CookedEditor.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\CrowdinLocalization\CrowdinLocalization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Gauntlet\Gauntlet.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll Creating platform IOSPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\IOS\IOS.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll Creating platform GenericLinuxPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Creating platform GenericLinuxPlatformArm64 from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Linux\Linux.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Localization\Localization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\LowLevelTests\LowLevelTests.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll Creating platform MacPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Mac\Mac.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\OneSkyLocalization\OneSkyLocalization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\SmartlingLocalization\SmartlingLocalization.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\SteamDeck.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Turnkey\Turnkey.Automation.dll Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll Creating platform TVOSPlatform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\TVOS\TVOS.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll Creating platform Win64Platform from A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\Platforms\Windows\Win.Automation.dll. Looking for platforms in A:\UE5.3\UE\_5.3\Engine\Binaries\DotNET\AutomationTool\AutomationScripts\XLocLocalization\XLocLocalization.Automation.dll Initializing AllowSubmit. AllowSubmit=False Initializing P4Enabled. P4Enabled=False P4CLRequired=False Executing commands… Attempting to execute Turnkey(command=VerifySdk, platform=Win64, UpdateIfNeeded, EditorIO, EditorIOPort=55877, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject) BUILD SUCCESSFUL Attempting to execute BuildCookRun(nop4, utf8output, nocompileeditor, skipbuildeditor, cook, project=A:/BackroomsTutorial/BackroomsTutorial/dreampools\_.uproject, unrealexe=A:\UE5.3\UE\_5.3\Engine\Binaries\Win64\UnrealEditor-Cmd.exe, platform=Win64, installed, stage, archive, package, build, pak, iostore, compressed, prereqs, archivedirectory=C:/Users/darhm/OneDrive/Documentos/SteamContent/2.8B, clientconfig=Shipping, nodebuginfo, nocompile) SafeFileExists A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject=True SafeFileExists A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject=True Setting up ProjectParams for A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject Ignoring plugin ‘ModelingToolsEditorMode’ for platform/configuration Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘OnlineSubsystemGooglePlay’ for platform/configuration Ignoring plugin ‘OnlineSubsystemIOS’ for platform/configuration Ignoring plugin ‘OnlineSubsystemNull’ for platform/configuration Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘PlanarCut’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘Interchange’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘PythonScriptPlugin’ for platform/configuration Ignoring plugin ‘XCodeSourceCodeAccess’ due to unsupported platform in plugin descriptor Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘MeshModelingToolset’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘PlanarCut’ for platform/configuration Ignoring plugin ‘MeshModelingToolsetExp’ for platform/configuration Ignoring plugin ‘ContentBrowserFileDataSource’ for platform/configuration Ignoring plugin ‘Interchange’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘MediaPlayerEditor’ for platform/configuration Ignoring plugin ‘MeshModelingToolset’ for platform/configuration Ignoring plugin ‘OnlineSubsystemGooglePlay’ due to unsupported platform in plugin descriptor Ignoring plugin ‘OnlineSubsystemIOS’ due to unsupported platform in plugin descriptor Looking for targets for project A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject Searching for target rule files in A:/BackroomsTutorial/BackroomsTutorial Found 16 target rule files: A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorial.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialClient.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialEditor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialServer.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Client.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Editor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Server.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorial.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialClient.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialEditor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\BackroomsTutorialServer.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Client.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Editor.Target.cs A:\BackroomsTutorial\BackroomsTutorial\Intermediate\Source\dreampools\_Server.Target.cs SafeFileExists C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll=False Compiling targets DLL: C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll Compiling C:\Users\darhm\AppData\Local\Temp\UAT\A+UE5.3+UE\_5.3\Rules\UATRules-0c32d30d6d397ca2ffb63a5ca9ab1a0a.dll: Assembly does not exist Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher Creating target rules object: BackroomsTutorialTarget Adding target: BackroomsTutorialTarget (Game) Creating target rules object: BackroomsTutorialClientTarget Adding target: BackroomsTutorialClientTarget (Client) Creating target rules object: BackroomsTutorialEditorTarget Adding target: BackroomsTutorialEditorTarget (Editor) Creating target rules object: BackroomsTutorialServerTarget Adding target: BackroomsTutorialServerTarget (Server) Creating target rules object: dreampools\_Target Adding target: dreampools\_Target (Game) Creating target rules object: dreampools\_ClientTarget Adding target: dreampools\_ClientTarget (Client) Creating target rules object: dreampools\_EditorTarget Adding target: dreampools\_EditorTarget (Editor) Creating target rules object: dreampools\_ServerTarget Adding target: dreampools\_ServerTarget (Server) Loading ini files for A:\BackroomsTutorial\BackroomsTutorial\dreampools\_.uproject

Project contains multiple Game targets (BackroomsTutorial, dreampools\_) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini  
(see C:\Users\darhm\AppData\Roaming\Unreal Engine\AutomationTool\Logs\A+UE5.3+UE\_5.3\Log.txt for full exception trace)

# AutomationException: Project contains multiple Game targets (BackroomsTutorial, dreampools\_) but no DefaultGameTarget is set in the [/Script/BuildSettings.BuildSettings] section of DefaultEngine.ini at AutomationTool.ProjectParams.SelectDefaultTarget(List`1 AvailableTargets, TargetType Type, String& Target) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2364 at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) in D:\build\++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 2505 at AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UnrealExe, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String DDCGraph, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatformMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, List`1 ConfigOverrideParams, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 ForceUncompressed, String AdditionalPakOptions, String AdditionalIoStoreOptions, String ForceOodleDllVersion, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSharedBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 OptionalContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorContent, String AdditionalCookerOptions, String OriginalReleaseVersion, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, String ReferenceContainerGlobalFileName, String ReferenceContainerCryptoKeys, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, String DiscVersion, String DLCName, String DLCOverrideCookedSubDir, String DLCOverrideStagedSubDir, String DiffCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 SkipPackage, Nullable`1 NeverPackage, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IgnorePaksFromDifferentCookSource, Nullable`1 IoStore, Nullable`1 ZenStore, String NoZenAutoLaunch, Nullable`1 SkipIoStore, Nullable`1 GenerateOptimizationData, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 RehydrateAssets, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 SkipEncryption, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, String PackageEncryptionKeyFile, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String ServerArchitecture, String EditorArchitecture, String ClientArchitecture, String ProgramArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, String Trace, String TraceHost, String TraceFile, String SessionLabel, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID, Nullable`1 RetainStagedDirectory) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:line 1276 at BuildCookRun.SetupParams() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 50 at BuildCookRun.ExecuteBuild() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 41 at AutomationTool.BuildCommand.Execute() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 345 at AutomationTool.BuildCommand.ExecuteAsync() in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 354 at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 265 at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in D:\build++UE5\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 164

AutomationTool executed for 0h 0m 12s  
AutomationTool exiting with ExitCode=1 (Error\_Unknown)

I really need help, i need to publish it in 5 days! Please, help me as fast you can…

---

<div class="post-metadata">

**Author:** ![HXZ](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/hxz/32/887536_2.png) [@HXZ](https://forums.unrealengine.com/u/HXZ)\
**Post date:** [January 11, 2024, 1:46am UTC](https://forums.unrealengine.com/t/cook-failed-and-package-fail/1605605/2 "2024-01-11T01:46:21Z")

</div>

Update #1: ChatGPT says it’s a error with Cook settings and packaging mismatch and DefaultGameTarget, but in DefaultEngine.Ini, i cant find [/Script/BuildSettings.BuildSettings]  
DefaultGameTarget=/Game/.

When i add [/Script/BuildSettings.BuildSettings]  
DefaultGameTarget=/Game/mygamepath/mymap to .ini file, the Log shows it but say there are so many targets. Help!
