Reference ID
995eb17a-4516-613e-5465-38806bfbcfad
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
World Building
Summary
I’m getting a Cook error and Fortnite gets stuck. This happened after building HLODs.
PlatformCook: Error: LogWindows: Error: appError called: Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3086]
Bad MeshDescription on /982c05ff-4795-a6a6-6c58-af891c87a676/externalactors/zombieisland/3/q7/qse0sh2ji62xskm6eddnbh.StaticMesh_ZombieIsland_DefaultHLODLayer_0
PlatformCook: Error: LogWindows: Error: appError called: Assertion failed: Owner->IsMeshDescriptionValid(0) [File:D:\build++Fortnite\Sync\Engine\Source\Runtime\Engine\Private\StaticMesh.cpp] [Line: 3086]
Bad MeshDescription on /982c05ff-4795-a6a6-6c58-af891c87a676/externalactors/zombieisland/3/q7/qse0sh2ji62xskm6eddnbh.StaticMesh_ZombieIsland_DefaultHLODLayer_0
Steps to Reproduce
- Build HLOD
- Launch Session
Expected Result
Fortnite session should launch for testing.
Observed Result
Gets stuck in loading lobby.
Platform(s)
windows