# Cook EditorOnly Asset？

**URL:** <https://forums.unrealengine.com/t/cook-editoronly-asset/2697781>\
**Category:** Mobile\
**Tags:** Cooking, unreal-engine\
**Created:** [February 6, 2026, 10:36am UTC](https://forums.unrealengine.com/t/cook-editoronly-asset/2697781 "2026-02-06T10:36:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![XiaLi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@XiaLi](https://forums.unrealengine.com/u/XiaLi)\
**Post date:** [February 6, 2026, 10:36am UTC](https://forums.unrealengine.com/t/cook-editoronly-asset/2697781/1 "2026-02-06T10:36:07Z")

</div>

Hello!  
I have a problem with the cook process. I have a UStruct property in uclass and wrapped in WITH\_EDITORONLY\_DATA. And now it will not collect by cooker when SkipOnlyEditorOnly=true.

But now I want to this UStruct property can be collect in cooking process and still in WITH\_EDITORONLY\_DATA for reducing package memory. （and keep SkipOnlyEditorOnly true）

Is there a more elegant way to handle this?

Thanks！
