# Convex invalid transform warning, no origin

**URL:** <https://forums.unrealengine.com/t/convex-invalid-transform-warning-no-origin/500706>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** bug, warning, unreal-engine, Collision, UE4-27, question\
**Created:** [February 21, 2022, 8:09pm UTC](https://forums.unrealengine.com/t/convex-invalid-transform-warning-no-origin/500706 "2022-02-21T20:09:26Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Jau\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jau_studio/32/886547_2.png) [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Post date:** [February 21, 2022, 8:09pm UTC](https://forums.unrealengine.com/t/convex-invalid-transform-warning-no-origin/500706/1 "2022-02-21T20:09:26Z")

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When my map is loaded, these warnings pop :

> LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform  
> LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid  
> LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform  
> LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid  
> LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform  
> LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid  
> LogPhysics: Warning: PopulatePhysXGeometryAndTransform(Convex): ConvexElem has invalid transform  
> LogPhysics: Warning: ForeachShape(Convex): ScaledElem[0] invalid

Nothing about the origin of the problem. Is it a problem with some static mesh collision ? How can I find which one is wrong ?

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<div class="post-metadata">

**Author:** ![Jau\_Studio](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jau_studio/32/886547_2.png) [@Jau\_Studio](https://forums.unrealengine.com/u/Jau_Studio)\
**Post date:** [February 22, 2022, 12:00am UTC](https://forums.unrealengine.com/t/convex-invalid-transform-warning-no-origin/500706/2 "2022-02-22T00:00:23Z")

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I found the culprit by checking the blueprints… for hours…  
A variable (value 1000000) divided by 0.1. Removing it or replacing with a \* 10 fixes this.
