# ConvertRenderTargetToTexture2DEditorOnly: Texture must be non-null.

**URL:** <https://forums.unrealengine.com/t/convertrendertargettotexture2deditoronly-texture-must-be-non-null/421124>\
**Category:** Rendering\
**Tags:** convert, unreal-engine, null, Blueprint, question\
**Created:** [March 28, 2018, 4:49pm UTC](https://forums.unrealengine.com/t/convertrendertargettotexture2deditoronly-texture-must-be-non-null/421124 "2018-03-28T16:49:35Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Storm\_Foreshadow](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Storm\_Foreshadow](https://forums.unrealengine.com/u/Storm_Foreshadow)\
**Post date:** [March 28, 2018, 4:49pm UTC](https://forums.unrealengine.com/t/convertrendertargettotexture2deditoronly-texture-must-be-non-null/421124/1 "2018-03-28T16:49:35Z")

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Hi I’m trying to conver RenderTarget to Texture2D with ConvertRenderTargetToTexture2DEditorOnly node, but when I run it It says

> Blueprint: Warning:  
> ConvertRenderTargetToTexture2DEditorOnly:  
> Texture must be non-null.

even though it’s not empty. I dont know id there is some option for that or something.

Sory for bad english.
