# Converting world position to another camera's screen position

**URL:** <https://forums.unrealengine.com/t/converting-world-position-to-another-cameras-screen-position/467757>\
**Category:** Cinematics & Media\
**Tags:** screen-position, unreal-engine, question\
**Created:** [July 6, 2020, 8:29pm UTC](https://forums.unrealengine.com/t/converting-world-position-to-another-cameras-screen-position/467757 "2020-07-06T20:29:18Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![3DVice](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@3DVice](https://forums.unrealengine.com/u/3DVice)\
**Post date:** [July 6, 2020, 8:29pm UTC](https://forums.unrealengine.com/t/converting-world-position-to-another-cameras-screen-position/467757/1 "2020-07-06T20:29:18Z")

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Hi. Is it possible to convert world position to a screen position of a non player camera?

I have a player with a camera **(A)**, and I’m trying to get position of point **P** in camera **B** screen space. Is this possible at all?

Functions such as TransformPosition or Transform only take active camera into account. Is there no way to provide a camera info so the position would get deprojected into another camera’s screen coordinates?

 ![306367-cameras.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/c/e/1ce6220dece4ae30f65c86744cab21f679b9015a.jpeg)

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**Author:** ![ilya.83](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ilya.83](https://forums.unrealengine.com/u/ilya.83)\
**Post date:** [June 5, 2024, 10:50am UTC](https://forums.unrealengine.com/t/converting-world-position-to-another-cameras-screen-position/467757/2 "2024-06-05T10:50:34Z")

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Bump  
Have you found a solution?
