# Converting instanced foliage meshes to static meshes

**URL:** <https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636>\
**Category:** World Creation\
**Tags:** unreal-engine, Foliage\
**Created:** [July 15, 2018, 5:52pm UTC](https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636 "2018-07-15T17:52:49Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ixicalibur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ixicalibur](https://forums.unrealengine.com/u/ixicalibur)\
**Post date:** [July 15, 2018, 11:06pm UTC](https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636/2 "2018-07-15T23:06:19Z")

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https://forums.unrealengine.com/comm…e-pull-request  
this might do the job

it’s now included in this plugin:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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