# Converting instanced foliage meshes to static meshes

**URL:** <https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636>\
**Category:** World Creation\
**Tags:** unreal-engine, Foliage\
**Created:** [July 15, 2018, 5:52pm UTC](https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636 "2018-07-15T17:52:49Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_a5362eda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a5362eda](https://forums.unrealengine.com/u/anonymous_user_a5362eda)\
**Post date:** [July 15, 2018, 5:52pm UTC](https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636/1 "2018-07-15T17:52:49Z")

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So I made a post over in [Job Offerings](https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/1501680-looking-for-programmer-for-one-task-check-inside-for-details) if anyone wants to take me up on this, but if not, perhaps someone could lead me in the right direction here. I am using tiled worlds and placing a ton of foliage, I then use Simplygon to generate landscape LODs and proxy meshes. The problem is that instanced foliage meshes are not recognized and most likely need converted to static meshes in order to have them included in the proxy mesh generation. If anyone has a clue on how to do this please let me know, thanks.

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**Author:** ![ixicalibur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ixicalibur](https://forums.unrealengine.com/u/ixicalibur)\
**Post date:** [July 15, 2018, 11:06pm UTC](https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636/2 "2018-07-15T23:06:19Z")

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https://forums.unrealengine.com/comm…e-pull-request  
this might do the job

it’s now included in this plugin:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

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**Author:** ![anonymous\_user\_a5362eda](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a5362eda](https://forums.unrealengine.com/u/anonymous_user_a5362eda)\
**Post date:** [July 16, 2018, 1:29am UTC](https://forums.unrealengine.com/t/converting-instanced-foliage-meshes-to-static-meshes/113636/3 "2018-07-16T01:29:22Z")

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> [@](#):
>
> https://forums.unrealengine.com/comm…e-pull-request  
> this might do the job
> 
> it’s now included in this plugin:  
> [A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums](https://wiki.unrealengine.com/%27s_Vertex_Snap_Editor_Plugin#Update:_Part_of_Victory_Ed_Engine)

Thanks for the info, it seems the Victory Editor has only been updated to 4.16, but I don’t think it’s what I’m looking for since the instanced foliage meshes placed from the foliage painter aren’t static meshes although it may be useful once they are converted to them.
