# Converting brush to static mesh issue. Disappearing brush polygons

**URL:** <https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705>\
**Category:** Asset Creation\
**Tags:** convert, bsp-brush, static-mesh-disappea, unreal-engine, UE4, question\
**Created:** [October 9, 2019, 7:58pm UTC](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705 "2019-10-09T19:58:24Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![Fourteent\_Doctor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fourteent\_Doctor](https://forums.unrealengine.com/u/Fourteent_Doctor)\
**Post date:** [October 9, 2019, 7:58pm UTC](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705/1 "2019-10-09T19:58:24Z")

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Hello.  
I am using UE 4.21 for my project.  
During production I noticed that at a certain amount of brushes, some of them are cutted off: some polygons just disappearing. **Build All** button didn’t help.  
I tried to convert brushes to **Static Meshes**. When I press a button and enter a proper name, my brush teleport at 0;0;0 and no mesh was created.  
Please help with those 2 issues.

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**Author:** ![Fourteent\_Doctor](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Fourteent\_Doctor](https://forums.unrealengine.com/u/Fourteent_Doctor)\
**Post date:** [October 10, 2019, 11:34am UTC](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705/2 "2019-10-10T11:34:34Z")

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I figured out how to create static mesh. I move brush to **Persistent level,** then convert it ti static mesh, then return back ti its level. Well…it works. But questions are still up

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**Author:** ![nic0l\_as](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nic0l\_as](https://forums.unrealengine.com/u/nic0l_as)\
**Post date:** [January 25, 2021, 8:39am UTC](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705/3 "2021-01-25T08:39:40Z")

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Thanks for sharing how you have solved this issue. It worked for me too!

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**Author:** ![ACeye](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ACeye](https://forums.unrealengine.com/u/ACeye)\
**Post date:** [March 6, 2026, 3:58am UTC](https://forums.unrealengine.com/t/converting-brush-to-static-mesh-issue-disappearing-brush-polygons/456705/4 "2026-03-06T03:58:27Z")

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This helped, thnx!
