Incase some one need it:
FVector WorldLocation = FVector(100, 100, 0);
FTransform WorldTransform = GetTransform();|
FVector LocalLocation = WorldTransform.InverseTransformVector(WorldLocation);
Incase some one need it:
FVector WorldLocation = FVector(100, 100, 0);
FTransform WorldTransform = GetTransform();|
FVector LocalLocation = WorldTransform.InverseTransformVector(WorldLocation);