Hello,
I’ve been trying to do dynamic Camera shakes in C++.
I have:
UPROPERTY() UCameraShake* CameraShake;
CameraShake = NewObject<UCameraShake>(this, UCameraShake::StaticClass());
CameraShake->OscillationDuration = 0.5;
CameraShake->RotOscillation.Pitch.Amplitude = 1;
CameraShake->RotOscillation.Pitch.Frequency = 20;
//etc
However the function to play a camera shake looks like this
Controller->ClientPlayCameraShake(TSubclassOf<UCameraShake>);
How can I convert my pointer into a TSubclassOf? Because I want to set the camera shake values dynamically, I don’t want to make 100 camera shake blueprints in order to use TSubclassOf.
I tried using CameraShake->GetClass(), but that returns the default class without any of my value changes.
Is there any other way I can modify the CameraShake values in C++?
Thanks!