Convert World Location To Screen Location is offset

I see. So what I posted above will make little sense.

If we’re using the mouse to aim and the turret points where the mouse traces into the world::

Do note that you may not need the canvas for this at all (one less widget to worry about). You can position a widget in the viewport directly. But a canvas may be useful for other things, of course.


  • or do we rotate the turret and it then aims along the barrel’s forward?
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