I’m re building an old mod I made for a freeware game with unreal engine. I have a csv of 106 objects and various properties such as health, armor, speed, movement type etc.
Is there a way I can script this to create 106 unique blueprints? I’d prefer not to enter 2000+ variables by hand. =)
I know I could use a construction script to pull the row from the database in unreal and set it up, but I’m concerned this would take too much processing time to be creating objects programmatically every time they spawn.
Also, if this is something beyond basic blueprints or python, and you’d do it, lmk your rates. Thanks!