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Convert all mia_material to binn or lambert in Maya (before FBX export)

Hello Everyone,

I’m desperatly looking for a way (a script i suppose) to convert all the mia material of a Maya scene to Lambert or Blinn.
I would like to do this before the FBX export.
This way i won’t have to relink one by one all file textures, choose diffuse color etc in Unreal Engine (after the FBX export/import).

Thanks in advance for your help :slight_smile: