Convert 2D material to a 3D "object"?

Here is an example shader I got working in Unreal

It’s very nice looking, I made a material of it.

It is animated, not just an image…of writhing “tentacles”.
It’s a material on a cube object…

I don’t think this could be ported and made a procedural mesh.
That is, without starting completely from scratch, not using a shader at all.