# Conversations Feedback Thread

**URL:** <https://forums.unrealengine.com/t/conversations-feedback-thread/2651416>\
**Category:** Feedback & Requests\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [April 16, 2026, 8:14am UTC](https://forums.unrealengine.com/t/conversations-feedback-thread/2651416 "2026-04-16T08:14:37Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![RandomFoghorn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RandomFoghorn](https://forums.unrealengine.com/u/RandomFoghorn)\
**Post date:** [April 20, 2026, 2:30am UTC](https://forums.unrealengine.com/t/conversations-feedback-thread/2651416/10 "2026-04-20T02:30:14Z")

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Before we start focusing on adding LLMs to the game can yall please polish up the exisiting devices. I mean the stat creator device still has join in progress isssues, you can’t simulate the pregame lobby in a UEFN session. VFX spawner never works properly. Heck, a UEFN session’s behavior is different than when you actually play the published island. Don’t get me wrong this stuff is cool and all but theres countless bugs with devices that have been here forever (Which i hope yall didn’t delete the reports like tim Sweeney said yall do).

> [@Stat Creator UI Widget Does Not Show For Players Who Join In Progress](https://forums.unrealengine.com/t/stat-creator-ui-widget-does-not-show-for-players-who-join-in-progress/2167168/88):
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> Epic do something

Here is a bug report from last January that still has not properly been fixed. It seems like the UEFN team consist of 3 people.

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