# Conversation Device - Show in world option is broken

**URL:** <https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [January 14, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413 "2025-01-14T22:47:03Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![mbestie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mbestie/32/1018227_2.png) [@mbestie](https://forums.unrealengine.com/u/mbestie)\
**Post date:** [January 14, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/1 "2025-01-14T22:47:03Z")

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### Summary

It works only if you are the first person to create the server or join with ( I think )  
When you join in progress it doesn’t work and it doesn’t show the speaker name above as well!

### Please select what you are reporting on:

Creative

### What Type of Bug are you experiencing?

Assets

### Steps to Reproduce

Get someone to join any game with the device  
Join in progress after them

### Expected Result

You should be able to view the speaker name and see the arrow pointing downwards

### Observed Result

It doesn’t work if you join in progress

### Platform(s)

All

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 14, 2025, 11:00pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/2 "2025-01-14T23:00:53Z")

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Does the device still function apart from that ? ive been converting my popups to this ???

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**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [January 15, 2025, 1:16pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/3 "2025-01-15T13:16:00Z")

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In my maps it is still working in the same way since the day it was introduced in update 32.00 on 2nd November 2024.

Which means that it is showing all its content except JIP Player don’t see a bubble with arrrows in the position where it should be visible (typically above a head of some person) and also when JIP Player enters the conversation (which he has no idea about that it is somewhere until he will move randomly close enough to its position to see a prompt to use “E”), the space reserved for a name of the speaking person (device) will be empty in all dialog screens.

So it is not something new, it is like this for 10 weeks already. I just checked that it is still like this in a map that I updated yesterday after the newest update to v33.20.

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 15, 2025, 1:18pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/4 "2025-01-15T13:18:20Z")

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Oh i see erm kk

Yea they need to fix this

I think what ive learned over the past few months is that JIP players do not conform to most things ui related

It seems to be a huge issue tbh on alot of devices ☹

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<div class="post-metadata">

**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [January 15, 2025, 1:44pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/5 "2025-01-15T13:44:40Z")

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Yes, there are issues with JIP Players. When you are working with tools that simply don’t work as intended and you are not the creator of these tools, you are basically limited to a method of “trial and error” which could be extremely time consuming. So instead of making new maps and cool game mechanics so players would have fun, you as a creator are getting frustrated because you are just trying to use existing tools to make something to work as it should and it is not working.

I am up for an innovation and evolution of whole Epic ecosystem, but in my opinion there should be more attention to fix existing functions (devices) and less to add more and more new stuff as soon as possible.

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 15, 2025, 1:51pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/6 "2025-01-15T13:51:39Z")

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I agree tbh as I’m sure many creators would

I think they needs to be a stop on all new released content for a month or 2 and bring every current device/system ect up to date and bug free

This imo is a lot better and more rewarding than getting a new sprite edition in the creature device for example

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 15, 2025, 5:38pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/7 "2025-01-15T17:38:39Z")

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Copy of this one by the looks

> [@Conversation Device Bugged for Join in Progress](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/5):
>
> I can confirm this with the Box convo type as well.

They have changed the status on this report so it looks like its getting checked now 🙂

TY Epic Games

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 16, 2025, 6:50pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/9 "2025-01-16T18:50:08Z")

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Please look at this at the same time

ty

> [@Conversation Device Bugged for Join in Progress](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/8):
>
> Unsure if this is connected but for some reason the name keeps being hidden by the character device ??? Shouldn’t the conversation device take priority in this case They is no option on the character device to hide the hud beacon thing Please fix this when fixing the other issue

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [January 23, 2025, 7:43pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/10 "2025-01-23T19:43:58Z")

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FORT-845537 has been ‘Closed’ as a duplicate of an existing known issue.

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<div class="post-metadata">

**Author:** ![system](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/1/3/713c9d3f58553f0de89543d76a8a3a2779dc9fa4.png) [@system](https://forums.unrealengine.com/u/system)\
**Post date:** [July 13, 2025, 10:47pm UTC](https://forums.unrealengine.com/t/conversation-device-show-in-world-option-is-broken/2277413/11 "2025-07-13T22:47:04Z")

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