# Conversation Device Bugged for Join in Progress

**URL:** <https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [November 6, 2024, 11:32am UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724 "2024-11-06T11:32:54Z")\
**Posts on this page:** 15\
**Page:** 1

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**Author:** ![JohnnyBluePrint](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnnyblueprint/32/1177185_2.png) [@JohnnyBluePrint](https://forums.unrealengine.com/u/JohnnyBluePrint)\
**Post date:** [November 6, 2024, 11:32am UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/1 "2024-11-06T11:32:54Z")

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### Summary

The conversation can be started and option wheel shows, but the text responses and name from the NPC do not show over their head if you join on progress.

### Please select what you are reporting on:

Unreal Editor for Fortnite

### What Type of Bug are you experiencing?

Devices

### Steps to Reproduce

Add a conversation device and join a game already in progress

### Expected Result

NPC name and answers should show over their head

### Observed Result

Only the bottom wheel with options show, NPC responses and name do not show

### Platform(s)

PC, Switch and Next Gen Xbox were broken so I am assuming all platforms.

### Island Code

7578-1606-3889

### Additional Notes

Works fine on console and pc if you joined at start

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<div class="post-metadata">

**Author:** ![JohnnyBluePrint](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/johnnyblueprint/32/1177185_2.png) [@JohnnyBluePrint](https://forums.unrealengine.com/u/JohnnyBluePrint)\
**Post date:** [November 6, 2024, 11:37am UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/2 "2024-11-06T11:37:02Z")

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Current settings

 ![Screenshot 2024-11-06 043635](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/5/e05c77dff5b3dffc39bd706da15d8a5b59bdc012.png)

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**Author:** ![Flak](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/flak/32/769441_2.png) [@Flak](https://forums.unrealengine.com/u/Flak)\
**Post date:** [November 6, 2024, 2:36pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/4 "2024-11-06T14:36:08Z")

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Thanks for the report here, we’ll get a ticket in.

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**Author:** ![Tshock22](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tshock22](https://forums.unrealengine.com/u/Tshock22)\
**Post date:** [November 6, 2024, 4:01pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/5 "2024-11-06T16:01:13Z")

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I can confirm this with the Box convo type as well.

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**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 15, 2025, 5:37pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/7 "2025-01-15T17:37:53Z")

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Perfect timing 🙂 im due to release something in a week or so

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 16, 2025, 12:54pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/8 "2025-01-16T12:54:20Z")

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Unsure if this is connected but for some reason the name keeps being hidden by the character device ???

Shouldn’t the conversation device take priority in this case

They is no option on the character device to hide the hud beacon thing

Please fix this when fixing the other issue

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 16, 2025, 10:36pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/10 "2025-01-16T22:36:15Z")

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@Flak

Unsure if the bug fixer took note of my issue above

Could you please pass it along as if its getting fixed they could look into this also

The convo device will most likely always be above the character device so it needs to auto to priority on the hud imo or atlease let us disable the beacon on the character device

I dnt see any options to do this atm

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<div class="post-metadata">

**Author:** ![AtAshTag](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/atashtag/32/997253_2.png) [@AtAshTag](https://forums.unrealengine.com/u/AtAshTag)\
**Post date:** [January 23, 2025, 9:04pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/12 "2025-01-23T21:04:06Z")

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Update

Having played about more with the device i have noticed the following

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/1/2/5/125a0a9645d9bc276370c4c9ce5cbc8954d0fe86.png)

When you have the “Show Name When Nearby” option set it doesn’t show the bubble so this is as expected but the issue is when you don’t have the “Show Indicator Bubble” enabled the distance for “Show Name When Nearby” doesn’t show when you walk away past a few meters.

Ideally the Show Name When Nearby needs to have its own distance field separate from the Indicator Bubble Range that’s the issue here i believe.

Please see video showing the result

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<div class="post-metadata">

**Author:** ![Bug-Reporter](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bug-reporter/32/997076_2.png) [@Bug-Reporter](https://forums.unrealengine.com/u/Bug-Reporter)\
**Post date:** [February 6, 2025, 2:51pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/13 "2025-02-06T14:51:01Z")

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FORT-817224 is ‘Closed’ as ‘Fixed’. The issue will be addressed in 34.00.

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<div class="post-metadata">

**Author:** ![Reeyawn](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/reeyawn/32/1125649_2.png) [@Reeyawn](https://forums.unrealengine.com/u/Reeyawn)\
**Post date:** [August 26, 2025, 2:53pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/14 "2025-08-26T14:53:17Z")

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I’m still seeing this issue as of V 37.00.

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<div class="post-metadata">

**Author:** ![PixelandPoly](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pixelandpoly/32/1194627_2.png) [@PixelandPoly](https://forums.unrealengine.com/u/PixelandPoly)\
**Post date:** [August 26, 2025, 5:29pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/15 "2025-08-26T17:29:21Z")

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I’m seeing some JIP issues as well still. On some JIP games some of our conversations dialog text are not visible. If you chat with other NPCs and then go back to the 1st one it will appear. Never happens on non-JIP games.

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<div class="post-metadata">

**Author:** ![PlsFocus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/plsfocus/32/1090249_2.png) [@PlsFocus](https://forums.unrealengine.com/u/PlsFocus)\
**Post date:** [September 1, 2025, 2:01pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/16 "2025-09-01T14:01:37Z")

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Looks like the issue is back again…

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<div class="post-metadata">

**Author:** ![locutus](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/locutus/32/1093349_2.png) [@locutus](https://forums.unrealengine.com/u/locutus)\
**Post date:** [September 1, 2025, 3:08pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/17 "2025-09-01T15:08:31Z")

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I’m also experiencing this issue again for the last few days. But it’s not happening everytime. Sometimes the Conversation device is working correctly for me when I join as a JIP Player and sometimes it doesn’t and I see only a Speaker Name set in the Conversation device and nothing else.

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<div class="post-metadata">

**Author:** ![Snowfall\_Jaden](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/snowfall_jaden/32/1064006_2.png) [@Snowfall\_Jaden](https://forums.unrealengine.com/u/Snowfall_Jaden)\
**Post date:** [September 13, 2025, 12:15am UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/18 "2025-09-13T00:15:27Z")

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We are also experiencing this issue in private/unlisted versions of our island (we are not yet public) in version 37.20. We are unable to reproduce this in a session started from UEFN. It is specific to players who join a session that has already started.

**Steps to reproduce:**

1. Create a session with an island with a conversation device
2. Interact with the conversation device. It should pop up the UI as expected.
3. Have a second player join after the session has fully loaded
4. Have the second player interact with the same conversation device. The player will be locked into the conversation (the character is put in stasis), but the conversation UI does not display. The player can press the Escape key to close the conversation and regain control.

Unless a workaround is discovered, this will block players from progressing in games that require the conversation device.

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/2/8/22859bb4849fae86694e47ea489400460e41ae85.jpeg "UEFN 37.20 - Join in Progress Conversation Device Bug") ](https://www.youtube.com/watch?v=3Atx_vjtzjM)

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<div class="post-metadata">

**Author:** ![chrisp\_games](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/chrisp_games/32/895155_2.png) [@chrisp\_games](https://forums.unrealengine.com/u/chrisp_games)\
**Post date:** [October 26, 2025, 3:20pm UTC](https://forums.unrealengine.com/t/conversation-device-bugged-for-join-in-progress/2107724/19 "2025-10-26T15:20:49Z")

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@Flak This bug seems to be back. Is it best to reopen this ticket or make a new one. Its the same exact problem as reported november 2024 🙂
