I’m changing camera from a 3rd person camera attached to a boom to a camera attached to the gun my character is holding. I’m using the “Set view target with blend” node to change cameras.
The changing of the camera is nice and good, but vertical controls go out the window when I change camera position.
I can turn, walk and run just fine. But it ignores vertical input on the mouse for some reason. The input is there, but isn’t passed to the animation Blueprint for some reason, and that means the animBP isn’t applying the aim offset.
As soon as I revert the camera to the original position, the aimspace is applied and I snap to where I was supposed to be looking.
I hope someone understand my problem