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Controlling Widget / UMG with Xbox 360 Controller

Hello fellow developers!

I’ve been attempting to create a blueprint that would allow me to interact with my Widget / UMG with controller. I got it to work with my Start Menu using a button index integer to indicate what is highlighted and selected. But when moving to the next menu screens, there is a lot more button indexes to consider, some of which are check boxes and Combo box strings (Something I looked into that controllers don’t like). I also dabbed around for Rama’s Victory Plugin but is incompatable with version 4.12.5 in which I am running on and would like to stay on this version due to accessability.

Is there another version of Rama’s Victory Plugin I could use, or an alternative, or is this not ideally possible without incredible stress? :slight_smile:

Thanks in advance!