# Controlling the time using Day Sequence Plugin 

**URL:** <https://forums.unrealengine.com/t/controlling-the-time-using-day-sequence-plugin/2853489>\
**Category:** Blueprint\
**Tags:** unreal-engine, Blueprint, question\
**Created:** [November 10, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/controlling-the-time-using-day-sequence-plugin/2853489 "2026-11-10T18:08:22Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Farisplayer1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Farisplayer1](https://forums.unrealengine.com/u/Farisplayer1)\
**Post date:** [November 10, 2026, 6:08pm UTC](https://forums.unrealengine.com/t/controlling-the-time-using-day-sequence-plugin/2853489/1 "2026-11-10T18:08:22Z")

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Hello,

I’m learning UE5 to use for interactive visualization & environmental design.

I started experimenting the the DaySequence plugin to make the day/night cycle easily integrated on my design.

I’m looking for a method to allow for the player to be able to change the time of day with a press of a button, either by selecting a time from or a list or select a period like “Dawn” or “Noon”.

if anyone can share a method or a blueprint that can achieve that effect, I would be appreciative.

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**Author:** ![Derolor](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/derolor/32/1221006_2.png) [@Derolor](https://forums.unrealengine.com/u/Derolor)\
**Post date:** [November 10, 2026, 6:34pm UTC](https://forums.unrealengine.com/t/controlling-the-time-using-day-sequence-plugin/2853489/2 "2026-11-10T18:34:27Z")

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On FAB, there is a very good asset called UltraDynamicSky for the day-night cycle. I am currently using it for the day-night cycle and weather control in my project. It has a complete time control and environmental simulation system. If you purchase it, you won’t regret it. This is not an advertisement; it’s just my personal experience.
