Controlling brightness of skysphere in UE5

I am totally new to UE5, just getting familiar, working on a tutorial for creating a cinematic enviro. I am having trouble achieving result I want for a night sky skysphere, it is brighter then I want it to be, and I can’t figure out how to control it. I have tried using the post process volume as well as editing the intensity of the materials on the skysphere itself, none seem to give me the result I am after.

Using Lumen, I have no directional light, just a skylight w/ HDRI image/ Intensity .03 and post process volume w/ min/max exp. clamped to 1 and exp. compensation of 5.5 . Any advice on what I am missing would be appreciated.

As I recall, the texture asset editor has a brightness (might be called exposure?) setting, so you should be able to adjust that to get the desired intensity from your HDRI.