Controlling animation blendspace with the trigger axis

Hello, I’m working on a short VR experience that requires the player to close/open their hands with the grip or trigger on the oculus controller.
I have created a 1D blendspace that starts with the hand open, and ends with it closed. How can I set up the trigger axis so that when the trigger is not being pressed the hand is open, but when it’s pressed it transitions to closed?


It took literally all day but I eventually found a solution that got the results I wanted and didn’t use the animation blueprint or blendspaces at all.