Controlling 2 separate pawns with AWSD keys

Hey there @mmartin139! So if you can’t possess the actor, it’s best to communicate between them. Send your inputs over to the mechanical arm via direct communication if this is only one arm you’ll ever use. Or you could use event dispatchers or blueprint interfaces and have the arm bound to your player’s inputs. You can even pass your axis input values through it!

Actor communication documentation (quickstarts and examples at the bottom):

How to use event dispatchers video:

If you want to get really in depth, whole communications video from UE: