I’ve been trying to build a very simple setup, such that I can move 2 pawns using 1 xbox one controller. I have sifted through several tutorials on the subject and have come to the stage where I have both actors spawned in (the second via the blueprint of the first), and set up movement inputs for both (moveForward, moveForward2, moveRight and moveRight2). However, when the game is run, both pawns appear, yet only the original can be controlled.
I’ve tried a few different things such as relocating the movement code for the second pawn to its own PlayController, but this introduced more issues.
My blueprints for my PlayerController are attached.
Thanks for any advice you can provide!