Hi, I’m making a character that works for both VR and non VR gameplay. that means I can control it with a gamepad and motion controllers aswell.
normally, using a screen and a gamepad, I have controller rotation yaw enabled, otherwise the character won’t follow the direction I’m looking at.
the problem occurs when I put a VR headset on. when looking around, the character moves a bit while I turn my head. so I have to disable controller rotation yaw. doing so it works, however if I have the VR headset on AND I’m using a gamepad, when I turn around using the gamepad thumbstick, my characters hands won’t turn with it. in other words, using the stick will turn my character’s head instead of the whole body, and my hands won’t turn because they are attached to the body (VR origin in this case).
it’s odd because even though supposedly I’m just turning my head, the character will follow the head direction when moving forward, even though my hands were attached to what is the front side of the body.
how can I set this up properly?