Controller problem?

Hi all,

I have a blueprint character set up that is the default pawn of a new Game Mode (and the mode is set in “Game Mode Override” for the level.

Now if I wanted a keyboard button to do something to the assigned mesh of the blueprint character, am I supposed to set up a Controller? I thought the BP char was already possessed.

In the blueprint below, the BEGIN PLAY even does in fact set the Morph Target correctly. But if I were to remove that link and just use the B key, nothing happens.

I thought if the character was set up as a pawn in the game mode / level, there wouldn’t be a need for a controller.

If this is, indeed, a character possessed by the current controller, it should work as is. Things to double check assuming this does not print when mashing B:

  • input consumption - are you using B anywhere else?
  • are we sure about possession?
  • the game mode the level is using

I thought if the character was set up as a pawn in the game mode / level, there wouldn’t be a need for a controller.

That is correct. As in, there always is a controller, it’s just the default one.