Hi all,
I have a blueprint character set up that is the default pawn of a new Game Mode (and the mode is set in “Game Mode Override” for the level.
Now if I wanted a keyboard button to do something to the assigned mesh of the blueprint character, am I supposed to set up a Controller? I thought the BP char was already possessed.
In the blueprint below, the BEGIN PLAY even does in fact set the Morph Target correctly. But if I were to remove that link and just use the B key, nothing happens.
I thought if the character was set up as a pawn in the game mode / level, there wouldn’t be a need for a controller.