controller after destroy character

Hello, I destroy a character, and its controller is also destroyed. when I reload it, controller2 appears but I have no character control.
in short, I can not give more top down game inputs to my player
I have tried with possess but no results Blueprint Runtime Error: “Attempted to access DanteInGioco_6 via property CharacterRef, but DanteInGioco_6 is pending kill”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Branch
Blueprint Runtime Error: “Accessed None”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Branch
Blueprint Runtime Error: “Attempted to access DanteInGioco_6 via property CharacterRef, but DanteInGioco_6 is pending kill”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Set MaxWalkSpeed
Blueprint Runtime Error: “Accessed None”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Set MaxWalkSpeed
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Set MaxWalkSpeed
Blueprint Runtime Error: “Attempted to access DanteInGioco_6 via property CharacterRef, but DanteInGioco_6 is pending kill”. Blueprint: BP_PNCPlayerController Function: Move To Graph: TestCharacterNavigationPath Node: Branch
Blueprint Runtime Error: “Attempted to access DanteInGioco_6 via property CharacterRef, but DanteInGioco_6 is pending kill”. Blueprint: BP_PNCPlayerController Function: Move To Graph: Move to Node: Move to Location
Blueprint Runtime Error: “Attempted to access DanteInGioco_6 via property CharacterRef, but DanteInGioco_6 is pending kill”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Branch
Blueprint Runtime Error: “Accessed None”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Branch
Blueprint Runtime Error: “Attempted to access DanteInGioco_6 via property CharacterRef, but DanteInGioco_6 is pending kill”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Set MaxWalkSpeed
Blueprint Runtime Error: “Accessed None”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Set MaxWalkSpeed
Blueprint Runtime Error: “Attempted to assign to None”. Blueprint: BP_PNCPlayerController Function: Set Character Movement Speed Graph: SetCharacterMovementSpeed Node: Set MaxWalkSpeed

Eyo,
Have you tried “auto possess player” set the value “Player 0”?
There is a subtle tooltip if you hover over it! :slight_smile: