I’m playing an animation on a skeletal mesh and then possesing the third person character, on possesing the third person character it just flicks away, how can I control where the camera is looking on possesing the third person character?
I’m playing an animation on a skeletal mesh and then possesing the third person character, on possesing the third person character it just flicks away, how can I control where the camera is looking on possesing the third person character?