When first set, the works as intended and I can pull that bone with the expected IK response.
However, when this parameter is modified, the “Effector Bone” is not updated in the Control Rig. Though I’ve confirmed that the parameter is being updated in the Anim BP, the Control Rig still snaps to the old bone parameter value.
I tried resetting the parameter several times during play and flipping the Control Rig on and off in the Anim BP with no luck.
Is there something I’m missing when setting the parameters or is this a known bug?
I’m working on something similar too: I’d like to manipulate bones from a character at runtime, create a pose and save it to a csv file.
Do you have any advice, recommendation, tutorials… to give me? I’m new at UE4 and any help will be really appreciated!
Thank you!
xeilaxtu.