# Control Rig : Matching Arrays to Connectors

**URL:** <https://forums.unrealengine.com/t/control-rig-matching-arrays-to-connectors/2694359>\
**Category:** Character & Animation\
**Tags:** rig, unreal-engine, question\
**Created:** [January 23, 2026, 1:51pm UTC](https://forums.unrealengine.com/t/control-rig-matching-arrays-to-connectors/2694359 "2026-01-23T13:51:42Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![riggedbycharlie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/riggedbycharlie/32/1144092_2.png) [@riggedbycharlie](https://forums.unrealengine.com/u/riggedbycharlie)\
**Post date:** [January 23, 2026, 1:51pm UTC](https://forums.unrealengine.com/t/control-rig-matching-arrays-to-connectors/2694359/1 "2026-01-23T13:51:42Z")

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Hello, I’m working on a rig module, and I’m trying to set some default matches for the connectors in the connector event graph, but I’m not finding a proper way to set connectors that take arrays as input.

The node I’m using to set the connectors is the ‘set default match’, but as it only takes a single element as input, it only sets one match in my connector array.

Is there a way to match several elements to array connectors?

This is the setup I’m trying to do, but obviously I can’t plug the last node for the connector match:

 ![SettingConnectorArray](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/5/1/3510fc5a55dbdb6dff47bf05282dbe3177d8dc66.png)

This is the output I’m trying to get by default:

 ![WantedResult](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/0/9/909133c263e715ac42e9125de2ac41ee37ae6b0f.png)

I’ve managed to set the ‘Bones’ connector, but I’m missing the other array elements:

 ![CurentResult](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/3/9/2391c1f115f1c4f9c1c7675fbec6823ace2e5179.png)

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**Author:** ![xxerbexx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@xxerbexx](https://forums.unrealengine.com/u/xxerbexx)\
**Post date:** [April 9, 2026, 3:35pm UTC](https://forums.unrealengine.com/t/control-rig-matching-arrays-to-connectors/2694359/2 "2026-04-09T15:35:17Z")

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Hey ho,  
found a solution to that yet?  
i would also like to utilize arrays.

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<div class="post-metadata">

**Author:** ![riggedbycharlie](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/riggedbycharlie/32/1144092_2.png) [@riggedbycharlie](https://forums.unrealengine.com/u/riggedbycharlie)\
**Post date:** [June 30, 2026, 1:24pm UTC](https://forums.unrealengine.com/t/control-rig-matching-arrays-to-connectors/2694359/3 "2026-06-30T13:24:10Z")

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This is now possible in the latest Unreal version!

I was using version 5.6 when I tried this setup and it’s not possible there but they have updated the Set Default Match node in the newer Unreal versions and it can now take array values as input.
