Control rig is messed up

Ok, finally, I reached this step so far. From around 5:10, she put the character’s position back and controls to let him jump. The control rigs are all stuck with him properly.


However, my character’s control rigs are separated after that. What did I wrong and how do I fix it?

Hi there,

If you are using a custom character with different body proportions and binding pose, after changing the mesh, you need to “refresh” the mesh, compile and save. Here is a video with a custom DAZ character, rigged to UE4 skeleton starting at time 10:00:

Hope that helps.

2 Likes

Hi, LFA.
Thanks for the info. Weirdly, it came back when I re-launch it today. I guess it’s some kinds of a bug. Hope they fix it asap.