# Control Rig: How to handle the 'Aim' Node?

**URL:** <https://forums.unrealengine.com/t/control-rig-how-to-handle-the-aim-node/273256>\
**Category:** Character & Animation\
**Tags:** unreal-engine, UE4-26, UE4-27, question\
**Created:** [January 18, 2022, 10:44am UTC](https://forums.unrealengine.com/t/control-rig-how-to-handle-the-aim-node/273256 "2022-01-18T10:44:08Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![piontek](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/piontek/32/1194706_2.png) [@piontek](https://forums.unrealengine.com/u/piontek)\
**Post date:** [January 18, 2022, 10:44am UTC](https://forums.unrealengine.com/t/control-rig-how-to-handle-the-aim-node/273256/1 "2022-01-18T10:44:08Z")

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Hi, I’m trying to understand the Control Rig better, so I’m following the [“Animating with the Control Rig”](https://youtu.be/SIp4vFoU_d8?t=767) video. Right in the first few minutes he goes into detail about the “Aim Node” in the Control Rig. For him, the Aim looks normal. When I pull the Aim Node in, some axes are broken and the head is completely twisted. What am I doing wrong? I start learning Control Rig and already the first node raises questions, although I have been working with Blueprints for years.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/3X/0/8/08980b9650b16775560c1654dc04e090331a70e7.jpeg)

I also tried playing around with the axes without success. I can’t find any documentation info on how to feed the vectors here.

I hope there will be a more detailed resource for this wonderful tool soon.

Thanks

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<div class="post-metadata">

**Author:** ![Some](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/some/32/1046037_2.png) [@Some](https://forums.unrealengine.com/u/Some)\
**Post date:** [December 29, 2025, 9:21pm UTC](https://forums.unrealengine.com/t/control-rig-how-to-handle-the-aim-node/273256/2 "2025-12-29T21:21:01Z")

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set secondary weight to 0.0
