I use UE5 for animation and have been utilizing control rig for quite a while, and one issue I have with the backwards solve is it will bake keys on certain controls like animation channels that I do not need/want it to. For example I have an IK/FK switch animation channel bool. There is no purpose, and actually more of an inconvenience, for the backwards solve to bake a key for every frame of the sequence on this control. I’m unable to find any settings on the control itself to disable this, and these switches aren’t even represented in the backwards solve graph as it is, so I’m not sure how I might go about this or if the functionality just isn’t there yet. Any help accomplishing this would be much appreciated.