I set up a character with a control rig running in my Animation Blueprint. It all works fine if I don’t add physical animation to the character. The same issue goes the other way. I can have physical animation set up on my character but as soon as I add the control rig the game crashes when spawning or killing the player.
Curently I have a fairly basic state machine setup and then a control rig that fixes foot placement.
I enable physical animation like this →
If these tools aren’t compatible, is there a workaround for getting physical animation with corrective foot placement?