Control a material throught an animation sequence

Hello people, I am here to ask you if it’s possible to control a material through an animation sequence.

Some explanation.

Part 1:
Currently I have a material where 3 parameters (floats) control the base color, one parameter per channel (RGB). These parameters are linked through a material parameter collection. I have also a blueprint with a timeline node, and inside this timeline node I have 3 curves. Each curves modify the material parameter collection and therefore control the material base color. It works perfectly well.

Part 2:
I have also an animation sequence containing a mesh (it does not move at all) and 3 “animated” parameters (curves)

The goal is to use the curves from the animation to control the material through my material parameter collection. And I don’t knwo if it is possible or not, so I’m here.

Thanks in advance.