# \[CONTRACT\]\[PAID\] Destructible Rock-Like Monsters

**URL:** <https://forums.unrealengine.com/t/contract-paid-destructible-rock-like-monsters/271473>\
**Category:** Job Offerings\
**Tags:** unreal-engine\
**Created:** [January 10, 2022, 5:25pm UTC](https://forums.unrealengine.com/t/contract-paid-destructible-rock-like-monsters/271473 "2022-01-10T17:25:40Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [January 12, 2022, 11:16am UTC](https://forums.unrealengine.com/t/contract-paid-destructible-rock-like-monsters/271473/4 "2022-01-12T11:16:34Z")

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My apologies, I failed to put a [link to my game with vids and more info](https://forums.unrealengine.com/t/exorion-survivor-alien-invasion-kaiju-survival-terror/107997). I’m using [OSMIUM: Layer-based Static Mesh Instancing Composite | TheGameDevStore.com](https://thegamedevstore.com/v2/osmium/) currently in development for anyone to License in the Marketplace. But, if you’re interested in a special Developers Early Adopters License, discuss in the [discord](https://discordapp.com/invite/m8bRwRk).

Here’s the system at work…  
https://www.youtube.com/embed/4ZxLZe_xV-4?feature=oembed&wmode=opaque&list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl

I’m also using the system for weapons, character armor, architecture, and foliage procedural generation.

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