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continuously crashes in data smith

Hello,
when I use date smith to re-import I face some problems always it crashes.Although I deleted my material files in data smith folder,it doesn’t fix.What I realize is that there is a problem with the mesh in object_741 so I deleted it but it shifted to another object.
Would you please help me with this?
Thanks,

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Assertion failed: RenderData->IsInitialized() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/Engine/Private/StaticMeshRender.cpp] [Line: 146] Uninitialized Renderdata for Mesh: Object_741, Mesh NeedsLoad: 0, Mesh NeedsPostLoad: 0, Mesh Loaded: 1, Mesh NeedInit: 0, Mesh IsDefault: 0

UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Renderer
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_DatasmithImporter
UE4Editor_DatasmithImporter
UE4Editor_DatasmithImporter
UE4Editor_DatasmithImporter
UE4Editor_DatasmithImporter
UE4Editor_DatasmithImporter
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor_ContentBrowser
UE4Editor_ContentBrowser
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_Slate
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
UE4Editor_ApplicationCore
user32
user32
UE4Editor_ApplicationCore
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Hey paydarbam,

What engine version are you using and what file type are you trying to reimport ?

Cheers