I have created a game out of umg widgets. It is a picross game. This is the first time I have done this for android. The problem I am running into is, it will package for windows, but when I try to package it for android, it gives me an “out of memory” error. This ONLY happens when I try to package for distribution. I have created the keystore file and inserted it into the build folder. All assets appear to process correctly. (It takes a couple hours to get through them all) But, it always ends up failing in the end. Any ideas on what i might be doing wrong on this?