I’ve seen reports in various places of people having their assets bought and re-uploaded by scammers. I don’t know how often this happens but I would love to see a Content ID system added to Fab for publishers, which marks assets with a unique id which can be flagged if another party were to try and upload that same content on Fab.
How should Content ID be implemented? Considering, very different asset types are being sold, including source code.
How will it be secure and not removable?
The assets I’ve shipped so far have all been audio based, so for that type of asset I was imagining something similar to how Shazam is able to create a fingerprint for audio. I think it generates hashes at different intervals of time through the source and then potential candidates are found and scored based on the total number of matched hashes.
My initial idea was to maybe generate a hash from the data of each file, a bit like a checksum. That should be an easy find for if something is directly copied and re-uploaded, however if a scammer was to make minor changes to all the files, then this method would fall flat. It could be a good basic test to catch out lazy scammers.
I don’t think it’ll be an easy but it would be reassuring to know that there’s some protection in place
All I know is that this is a real problem and recently I had work stolen and re-uploaded to FAB (not the 1st time). Would love to see SOME solution to this recurring problem.
Epic bought a AI company that specializes in this called loci but it’s probably gonna take them a few months to implement it into the store. One of its features is the ability to notice if a asset is sold by someone else and take down non original versions.
That sounds awesome, but what if the AI gets it wrong? And thinks the scammers model is the original. Seen it happen with pages on Facebook that have been around for 10 years. AI is great but it also needs a human to check the report it makes to make sure.
As far as 3d models go, sure I saw something a while ago that puts something onto 3d models to watermark them, but I think it messes up the model a bit.